Global Location-based Virtual Reality (VR) Market 2019-2023, covers in-depth market investigation with contributions from industry specialists. The report covers the market scene and its development prospects over the coming years. The report also includes types, applications, and an exchange of the key manufactures working in this market. To ascertain the market size, the report displays an itemized image of the market by method for study, blend, and summation of information from different sources.

Analysts forecast the global Location-based Virtual Reality (VR) market to grow at a CAGR of almost 36% during the period 2019-2023.

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A major factor that is expected to drive the growth of the global location-based VR market is the significant increase in the implementation of VR technology by means of VR headsets and other VR devices such as motion controllers for gaming applications. Furthermore. products such as 0culusTouch controllers conform to the gamers hands, enabling finger recognition and gesture-controlled gaming, thus enhancing the gaming experience. These technological innovations are expected to fuel the adoption of VR in gaming, which will support the growth of the global location-based VR market during the forecast period. Technavio

Location-based Virtual Reality (VR) Market Segment by Manufacturers, this report covers:

  • Exit Reality
  • HTC Corp.
  • IMAX Corp.
  • The VOID LLC
  • VRstudios Inc.

The Location-based Virtual Reality (VR) Market report also presents the vendor landscape and a corresponding detailed analysis of the major vendors operating in the market. Location-based Virtual Reality (VR) Market report analyses the market potential for each geographical region based on the growth rate, macroeconomic parameters, consumer buying patterns, and market demand and supply scenarios.

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Market Overview of Location-based Virtual Reality (VR) Market:

Growing investment in VR technology

With the growing investments in VR technology and the growing adoption of VR, the global location-based VR market will grow significantly during the forecast period. As a result of its growing popularity, investors are coming forward to invest in VR technology. For instance, more than 25 venture firms and corporates have started the VR Venture Capital Alliance to encourage the growth of VR technology.

High VR content development cost

A VR project is a combination of several different components. Hence, there are several cost factors to be considered while developing VR content. They include the costs incurred during the creation and distribution of VR content and the cost of hardware and software. The high pricing of content development will hinder the growth of the global location-based VR market as the high content prices can lead to high ticket prices for consumers availing location-based VR services.

Geographical Segmentation of Location-based Virtual Reality (VR) Market:

  • Americas
  • APAC
  • EMEA

The report provides a basic overview of the Location-based Virtual Reality (VR) industry including definitions, segmentation, applications, key vendors, market drivers and market challenges. The Location-based Virtual Reality (VR) Market analysis is provided for the international markets including development trends, competitive landscape analysis, and key regions development status

Through the statistical analysis, the report depicts the global Location-based Virtual Reality (VR) Market including capacity, production, production value, cost/profit, supply/demand and import/export. The total market is further divided by company, by country, and by application/type for the competitive landscape analysis.

Key questions answered in Location-based Virtual Reality (VR) Market report:

  • What will the market size be in 2023 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

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Table of Contents of Location-based Virtual Reality (VR) Market:

PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

2.1 Preface
2.2 Preface
2.3 Currency conversion rates for US$

PART 03: MARKET LANDSCAPE

Market ecosystem
Market characteristics
Market segmentation analysis

PART 04: MARKET SIZING

Market definition
Market sizing 2018
Market size and forecast 2018-2023

PART 05: FIVE FORCES ANALYSIS

Bargaining power of buyers
Bargaining power of suppliers
Threat of new entrants
Threat of substitutes
Threat of rivalry
Market condition

PART 06: MARKET SEGMENTATION BY APPLICATION

Market segmentation by application
Comparison by application
VR arcades – Market size and forecast 2018-2023
VR cinemas – Market size and forecast 2018-2023
VR theme parks – Market size and forecast 2018-2023
Market opportunity by application

PART 07: CUSTOMER LANDSCAPE

PART 08: GEOGRAPHIC LANDSCAPE

Geographic segmentation
Geographic comparison
APAC – Market size and forecast 2018-2023
North America – Market size and forecast 2018-2023
Europe – Market size and forecast 2018-2023
MEA – Market size and forecast 2018-2023
South America – Market size and forecast 2018-2023
Key leading countries
Market opportunity

PART 09: DECISION FRAMEWORK

PART 10: DRIVERS AND CHALLENGES

Market drivers
Market challenges

PART 11: MARKET TRENDS

Use of inside-out tracking technology in VR headsets
Growing popularity of 360-degree content
eSports gaining traction in location-based VR

PART 12: VENDOR LANDSCAPE

Overview
Landscape disruption

PART 13: VENDOR ANALYSIS

Vendors covered
Vendor classification
Market positioning of vendors
Exit Reality
HTC Corp.
IMAX Corp.
The VOID LLC
VRstudios Inc.

PART 14: APPENDIX

Research methodology
List of abbreviations
Definition of market positioning of vendors

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